3D Art
Some of my work during my time working as an environment modeler/texture artist at Electronic Arts and Bioware from 2007-2010, as well as personal side projects.
Italian Street
A longer side project of mine to test out a variety of different texture maps and scaling techniques during my time working at Electronic Arts. Maya and Photoshop.
Textures: Most buildings use 1024x1024, others 512x512
Year: 2009
Quaint Back Alley
2 Day speedtest project during my time at Bioware, mainly to test texel density. Done using Maya, with textures in Photoshop. Reference photo included.
Texel Density: 512/m
Year: 2009



Abandoned Wine Cellar
Scene created during my time working at Bioware, inspired by Eberbach Abbey.
Textures: 512x512 and 1024x1024 - 512/m texel density
Year: 2010












Rundown City Block
2 day speedtest side project, done using Maya & 3D Studio Max, textures in Photoshop.
Budget: 5000 polys, used 3943
Textures: Three 512x512, One 256x256 - Texel Density 128/ at street level, 64/m at upper floors
Year: 2010
Shipping Port
2 Day speedtest focused on reducing polygons and texture sizes for mobile gaming. Done using Maya and Photoshop.
Textures: Two 512x512, One 256x256 - Texel Density 512/m
Year: 2010
Magic Caves
Created using the Unreal Engine, and served the setting for the opening and ending cinematics in “Foreign Soil” using camera Layouts. The scene is fully animated.
Year: 2005