3D Art

Some of my work during my time working as an environment modeler/texture artist at Electronic Arts and Bioware from 2007-2010, as well as personal side projects.

Italian Street

A longer side project of mine to test out a variety of different texture maps and scaling techniques during my time working at Electronic Arts. Maya and Photoshop.

  • Textures: Most buildings use 1024x1024, others 512x512

  • Year: 2009

Quaint Back Alley

2 Day speedtest project during my time at Bioware, mainly to test texel density. Done using Maya, with textures in Photoshop. Reference photo included.

  • Texel Density: 512/m

  • Year: 2009

Abandoned Wine Cellar

Scene created during my time working at Bioware, inspired by Eberbach Abbey.

  • Textures: 512x512 and 1024x1024 - 512/m texel density

  • Year: 2010

Rundown City Block

2 day speedtest side project, done using Maya & 3D Studio Max, textures in Photoshop.

  • Budget: 5000 polys, used 3943

  • Textures: Three 512x512, One 256x256 - Texel Density 128/ at street level, 64/m at upper floors

  • Year: 2010

Shipping Port

2 Day speedtest focused on reducing polygons and texture sizes for mobile gaming. Done using Maya and Photoshop.

  • Textures: Two 512x512, One 256x256 - Texel Density 512/m

  • Year: 2010

Magic Caves

Created using the Unreal Engine, and served the setting for the opening and ending cinematics in “Foreign Soil” using camera Layouts. The scene is fully animated.

  • Year: 2005

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Illustrations